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T-Splines for Rhino

November 15th, 2009 -- Ante Ljubas -- No Comments

T-Splines 2.0 for Rhino overview from Matt Sederberg on Vimeo.

Creating a T-spline model, even with complex curvature, can be done in a matter of minutes. All T-spline models are watertight by default, with smooth transitions even where the surface is not rectangular.Editing is done with a manipulator that can push and pull, rotate, and scale parts of the T-splines surface. Whether T-splines points are moved an inch or a mile, the surface will maintain outstanding continuity and not tear apart.Many T-splines commands, such as extruding edges, deleting faces, subdividing faces, and extruding faces are popular techniques used in the animation industry for their speed. T-Splines brings these commands into industrial design for the first time, with one critical improvement. With T-Splines, you can add detail to a model, and the surface doesn’t change or warp until you move the control points.T-splines designs can be exported for manufacturing without needing to be remodeled. This is because all T-splines can be converted exactly to smooth, water-tight manufacturable NURBS. This is a push-button operation.

T-splines can be manufactured by any machine that reads in Rhino .3dm files. T-Splines can also be exported to solid modelers like SolidWorks.

T-Splines Tutorials

Tags: 0 Rhino Tutorials

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